La gamificación en la formación de los futuros profesionales de la cultura y el arte: la experiencia de los países de la UE
In recent decades, the number of scientific studies of educational gamification has increased dramatically. The study has established the ambivalent nature of gamification as a dual influence on the features of the educational process. The work used theoretical general scientific methods (analysis,...
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| Publicado en: | Apuntes Universitarios |
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| Autores principales: | , , , , |
| Formato: | Artículo de revista |
| Lenguaje: | español |
| Publicado: |
Universidad Peruana Unión
2022
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| Materias: | |
| Acceso en línea: | Ver en el sistema de origen |
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| Sumario: | In recent decades, the number of scientific studies of educational gamification has increased dramatically. The study has established the ambivalent nature of gamification as a dual influence on the features of the educational process. The work used theoretical general scientific methods (analysis, synthesis, induction, deduction, etc.) to establish the effectiveness of gamification in the educational process in the field of culture and art. The study aims to establish the fundamental principles of game practices functioning in the framework of learning. The topic of the study today remains relevant because it correlates with the issues of digitalization of the educational sphere in the context of technological development and quarantine conditions. In the conclusion, the justification of the position on the prospects of new ways of conducting the educational process in emergency conditions or the personal preferences of its participants. The practical significance of this study lies in the possibility of analyzing the experience of European countries in the involvement of gamification in the educational process and finding ways for further improvement. |
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| ISSN: | 2304-0335 2225-7136 |