Extreme software engineering a hands on approach

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Detalles Bibliográficos
Autor principal: Steinberg, Daniel H., 1959- (autor.)
Otros Autores: Palmer, Daniel William (autor.)
Formato: Libro
Lenguaje:inglés
Publicado: Upper Saddle River, NJ : Pearson Education, 2003.
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Tabla de Contenidos:
  • Introductio-Previewing the road ahead
  • The spike-Getting up to speed
  • The metaphor-Developing a sense of where we´re headed
  • Getting started - Introducing the core xp practices
  • Pair programming-learning to work together
  • First test, the code - understanding why we test first
  • The client-meeating another team member
  • The plans - beginning an iteration
  • The values, principles, and ractices-living the iteration
  • Acceptance tests - determining that a story is completed
  • evaluation and regrouping-wrapping up an iteration
  • Test first-learning a nwe way of life
  • User stories-exploring with the customer
  • The plenning game-Negotiating the future
  • Refactoring-Sharpening your knife
  • Costomer written tests-automating the acceptance process
  • Development mechanics - organizing your project.