Video game addiction and sociability in high school students in the San Martín region

Objective: To determine if there is a significant relationship between addiction to video games andsociability in fifth grade students from schools in the San Martín region. Methodology: Non-experimentaldescriptive correlational design, with a sample of 308 students of both sexes between the ages of...

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Publicado en:Revista Científica de Ciencias de la Salud
Autores principales: Araujo Morales, Luz Victoria, Santisteban Salvador, Lesly
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Lenguaje:español
Publicado: Universidad Peruana Unión 2022
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author Araujo Morales, Luz Victoria
Santisteban Salvador, Lesly
author_browse Araujo Morales, Luz Victoria
Santisteban Salvador, Lesly
author_facet Araujo Morales, Luz Victoria
Santisteban Salvador, Lesly
author_sort Araujo Morales, Luz Victoria
collection Revistas
container_title Revista Científica de Ciencias de la Salud
description Objective: To determine if there is a significant relationship between addiction to video games andsociability in fifth grade students from schools in the San Martín region. Methodology: Non-experimentaldescriptive correlational design, with a sample of 308 students of both sexes between the ages of 15and 17, to whom the Video Game Scale (GAS) and the Social Skills Assessment List were applied.Results: The results showed that there is a significant and inverse relationship between video gameaddiction and sociability (rho=-0.756; p=0.000), at the same time the relationship between video gameaddiction and sociability dimensions was evidenced, that is, there is a significant, considerable andinverse relationship with assertiveness (rho=-0.679; p= 0.000), communication (rho=-0.677; p= 0.000),self-esteem (rho=-0. 696; p= 0.000) and decision making (rho=-0.645; p= 0.000). Conclusion: Thegreater the addiction to video games, the lower the sociability, generating difficulties in assertiveness,communication, self-esteem and decision-making.
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spelling oai:rccs.upeu.edu.pe:article/17552022-08-03T13:45:43Z Video game addiction and sociability in high school students in the San Martín region Adicción a los videojuegos y sociabilidad en estudiantes de colegios de la región San Martín Araujo Morales, Luz Victoria Santisteban Salvador, Lesly Addiction, video games, socialization, social ability, education, mental health. Adicción, videojuegos, sociabilidad, habilidad social, educación, salud mental. Objective: To determine if there is a significant relationship between addiction to video games andsociability in fifth grade students from schools in the San Martín region. Methodology: Non-experimentaldescriptive correlational design, with a sample of 308 students of both sexes between the ages of 15and 17, to whom the Video Game Scale (GAS) and the Social Skills Assessment List were applied.Results: The results showed that there is a significant and inverse relationship between video gameaddiction and sociability (rho=-0.756; p=0.000), at the same time the relationship between video gameaddiction and sociability dimensions was evidenced, that is, there is a significant, considerable andinverse relationship with assertiveness (rho=-0.679; p= 0.000), communication (rho=-0.677; p= 0.000),self-esteem (rho=-0. 696; p= 0.000) and decision making (rho=-0.645; p= 0.000). Conclusion: Thegreater the addiction to video games, the lower the sociability, generating difficulties in assertiveness,communication, self-esteem and decision-making. Objetivo: Determinar si existe relación significativa entre la adicción a los videojuegos y la sociabilidaden estudiantes del quinto grado de colegios de la región San Martín. Metodología: Diseño noexperimental de tipo descriptivo correlacional, con una muestra de 308 estudiantes de ambos sexosde entre 15 a 17 años a quienes se le aplicó la Escala de videojuegos (GAS) y la Lista de evaluaciónde habilidades sociales. Resultados: Los resultados demostraron que existe una relación significativae inversa entre la adicción a los videojuegos y la sociabilidad (rho=-0.756; p=0.000), al mismo tiempose evidenció la relación entre la adicción a los videojuegos y las dimensiones de sociabilidad, esdecir, existe una relación significativa, considerable e inversa con el asertividad (rho=-0.679; p= 0.000)comunicación (rho=-0.677; p= 0.000), autoestima (rho=-0. 696; p= 0.000) y la toma de decisiones(rho=-0.645; p= 0.000). Conclusión: Cuanto mayor sea la adicción a los videojuegos menor será lasociabilidad, generando dificultades en la asertividad, comunicación, autoestima y toma de decisiones. Universidad Peruana Unión 2022-08-03 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf https://rccs.upeu.edu.pe/index.php/rc_salud/article/view/1755 10.17162/rccs.v15i1.1755 Revista Científica de Ciencias de la Salud; Vol. 15 No. 1 (2022): Revista Científica de Ciencias de la Salud; 54-59 Revista Científica de Ciencias de la Salud; Vol. 15 Núm. 1 (2022): Revista Científica de Ciencias de la Salud; 54-59 2411-0094 2306-0603 10.17162/rccs.v15i1 spa https://rccs.upeu.edu.pe/index.php/rc_salud/article/view/1755/1969 Derechos de autor 2022 Luz Victoria Araujo Morales, Lesly Santisteban Salvador
spellingShingle Addiction, video games, socialization, social ability, education, mental health.
Adicción, videojuegos, sociabilidad, habilidad social, educación, salud mental.
Araujo Morales, Luz Victoria
Santisteban Salvador, Lesly
Video game addiction and sociability in high school students in the San Martín region
title Video game addiction and sociability in high school students in the San Martín region
title_alt Adicción a los videojuegos y sociabilidad en estudiantes de colegios de la región San Martín
title_full Video game addiction and sociability in high school students in the San Martín region
title_fullStr Video game addiction and sociability in high school students in the San Martín region
title_full_unstemmed Video game addiction and sociability in high school students in the San Martín region
title_short Video game addiction and sociability in high school students in the San Martín region
title_sort video game addiction and sociability in high school students in the san martin region
topic Addiction, video games, socialization, social ability, education, mental health.
Adicción, videojuegos, sociabilidad, habilidad social, educación, salud mental.
topic_facet Addiction, video games, socialization, social ability, education, mental health.
Adicción, videojuegos, sociabilidad, habilidad social, educación, salud mental.
url https://rccs.upeu.edu.pe/index.php/rc_salud/article/view/1755
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