Construction and psychometric properties of a questionnaire to measure the level of addiction to online video games (CUAVIR) in the city of Juliaca – 2020
Objective: To construct and determine the psychometric properties of a questionnaire to measure thelevel of addiction to online video games, in adolescents and young people whose ages range from 12to 25 years. Methodology: Non-experimental design, type psychometric study, with a cross sectionand qua...
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| Publicado en: | Revista Científica de Ciencias de la Salud |
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| Formato: | Artículo de revista |
| Lenguaje: | español |
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Universidad Peruana Unión
2020
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| _version_ | 1881695093652455424 |
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| author | Bellido Mamani, Yeni Cahuana Cuti, Mónica |
| author_browse | Bellido Mamani, Yeni Cahuana Cuti, Mónica |
| author_facet | Bellido Mamani, Yeni Cahuana Cuti, Mónica |
| author_sort | Bellido Mamani, Yeni |
| collection | Revistas |
| container_title | Revista Científica de Ciencias de la Salud |
| description | Objective: To construct and determine the psychometric properties of a questionnaire to measure thelevel of addiction to online video games, in adolescents and young people whose ages range from 12to 25 years. Methodology: Non-experimental design, type psychometric study, with a cross sectionand quantitative approach. The sample is made up of 145 subjects who voluntarily participated in thestudy from an outpatient application, the instrument constructed called “CUAVIR”, consists of 42 itemsdistributed in 5 dimensions (Abstinence, Resistance, Interference with Activities, Dependence andAwareness of Illness). For content validity, the criterion of expert judges was applied, the results wereanalyzed through the Binomial Test, the validity coefficient was measured through Aiken’s V, and the alphacoefficient was used to measure the degree of internal consistency of Cronbach. Results: The Binominal test determined that the dimensions and items are adequate and significant, with respect to contentvalidity, Aiken’s V yielded confidence intervals of 0.89 for the items, which indicates that the questionnaire has a high degree validity in four essential criteria (Congruence, Clarity, Domain of the Construct and Context). Regarding internal consistency, Cronbach’s alpha coefficient showed that dissensions obtainedvalues of 0.942, which shows that the instrument is reliable. The confirmatory factor analysis showed that the instrument has characteristics that allow processing by the (CFA) and the total variance explained showed that with five factors the total accumulated variance can be explained by 52.358%, which would indicate that the work with five dimensions is appropriate. Conclusion: the questionnaire to measure the level of addiction to online video games (CUAVIR) shows good internal consistency and construct validity. |
| format | Online |
| id | oai:rccs.upeu.edu.pe:article/1423 |
| institution | UPeU |
| issn | 2411-0094 2306-0603 |
| language | Spanish |
| publishDate | 2020 |
| publishDateRange | 2020 |
| publishDateSort | 2020 |
| publisher | Universidad Peruana Unión |
| publisherStr | Universidad Peruana Unión |
| record_format | ojs |
| revista_str_mv | Revista Científica de Ciencias de la Salud |
| spelling | oai:rccs.upeu.edu.pe:article/14232021-01-30T04:26:46Z Construction and psychometric properties of a questionnaire to measure the level of addiction to online video games (CUAVIR) in the city of Juliaca – 2020 Construcción y propiedades psicométricas de un cuestionario para medir el nivel de adicción a videojuegos en red (CUAVIR) de la ciudad de Juliaca – 2020 Bellido Mamani, Yeni Cahuana Cuti, Mónica Addiction; network video games; abstinence; resistance; interference with activities; dependence and disease awareness. Adicción; videojuegos en red; abstinencia; resistencia; interferencia con actividades; dependencia y conciencia de enfermedad. Objective: To construct and determine the psychometric properties of a questionnaire to measure thelevel of addiction to online video games, in adolescents and young people whose ages range from 12to 25 years. Methodology: Non-experimental design, type psychometric study, with a cross sectionand quantitative approach. The sample is made up of 145 subjects who voluntarily participated in thestudy from an outpatient application, the instrument constructed called “CUAVIR”, consists of 42 itemsdistributed in 5 dimensions (Abstinence, Resistance, Interference with Activities, Dependence andAwareness of Illness). For content validity, the criterion of expert judges was applied, the results wereanalyzed through the Binomial Test, the validity coefficient was measured through Aiken’s V, and the alphacoefficient was used to measure the degree of internal consistency of Cronbach. Results: The Binominal test determined that the dimensions and items are adequate and significant, with respect to contentvalidity, Aiken’s V yielded confidence intervals of 0.89 for the items, which indicates that the questionnaire has a high degree validity in four essential criteria (Congruence, Clarity, Domain of the Construct and Context). Regarding internal consistency, Cronbach’s alpha coefficient showed that dissensions obtainedvalues of 0.942, which shows that the instrument is reliable. The confirmatory factor analysis showed that the instrument has characteristics that allow processing by the (CFA) and the total variance explained showed that with five factors the total accumulated variance can be explained by 52.358%, which would indicate that the work with five dimensions is appropriate. Conclusion: the questionnaire to measure the level of addiction to online video games (CUAVIR) shows good internal consistency and construct validity. Objetivo: Construir y determinar las propiedades psicométricas de un cuestionario para medir el nivelde adicción a videojuegos en red, en adolescentes y jóvenes cuyas edades oscilan los 12 a 25 años.Metodología: Diseño no experimental, tipo estudio psicométrico, con corte transversal y de enfoquecuantitativo. La muestra está conformada por 145 sujetos que participaron voluntariamente del estudioa partir de una aplicación ambulatoria, el instrumento construido denominado “CUAVIR”, consta de42 ítems distribuidos en 5 dimensiones (Abstinencia, Resistencia, Interferencia con Actividades,Dependencia y Conciencia de Enfermedad). Para la validez de contenido se aplicó el criterio de juecesexpertos, los resultados se analizaron a través de la Prueba Binomial, el coeficiente de validez se midióa través de V de Aiken, para la medición del grado de consistencia interna se utilizó el coeficienteAlfa de Cronbach. Resultados: A la prueba Binominal se determinó que las dimensiones e ítems sonadecuados y significativos, con respecto a la validez de contenido el V de Aiken arrojó intervalos deconfianza de 0.89 para los ítems, lo que indica que el cuestionario posee un alto grado de validez encuatro esenciales criterios (Congruencia, Claridad, Dominio del Constructo y Contexto). Con respecto ala consistencia interna, el coeficiente Alfa de Cronbach mostró que las dimensiones obtuvieron valoresde 0.942 lo que demuestra que el instrumento es confiable. El análisis factorial confirmatorio evidencióque el instrumento posee características que permiten el procesamiento por el (AFC) y la varianza totalexplicada mostró que con cinco factores la varianza total acumulada logra explicarse un 52,358 % lo queindicaría que es apropiado el trabajo con cinco dimensiones. Conclusión: El cuestionario para medirel nivel de adicción a videojuegos en red (CUAVIR) evidencia buena consistencia interna y validez deconstructo. Universidad Peruana Unión 2020-12-30 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf text/html https://rccs.upeu.edu.pe/index.php/rc_salud/article/view/1423 10.17162/rccs.v13i2.1423 Revista Científica de Ciencias de la Salud; Vol. 13 No. 2 (2020): Revista Científica de Ciencias de la Salud; 9 - 19 Revista Científica de Ciencias de la Salud; Vol. 13 Núm. 2 (2020): Revista Científica de Ciencias de la Salud; 9 - 19 2411-0094 2306-0603 10.17162/rccs.v13i2 spa https://rccs.upeu.edu.pe/index.php/rc_salud/article/view/1423/1802 https://rccs.upeu.edu.pe/index.php/rc_salud/article/view/1423/1809 |
| spellingShingle | Addiction; network video games; abstinence; resistance; interference with activities; dependence and disease awareness. Adicción; videojuegos en red; abstinencia; resistencia; interferencia con actividades; dependencia y conciencia de enfermedad. Bellido Mamani, Yeni Cahuana Cuti, Mónica Construction and psychometric properties of a questionnaire to measure the level of addiction to online video games (CUAVIR) in the city of Juliaca – 2020 |
| title | Construction and psychometric properties of a questionnaire to measure the level of addiction to online video games (CUAVIR) in the city of Juliaca – 2020 |
| title_alt | Construcción y propiedades psicométricas de un cuestionario para medir el nivel de adicción a videojuegos en red (CUAVIR) de la ciudad de Juliaca – 2020 |
| title_full | Construction and psychometric properties of a questionnaire to measure the level of addiction to online video games (CUAVIR) in the city of Juliaca – 2020 |
| title_fullStr | Construction and psychometric properties of a questionnaire to measure the level of addiction to online video games (CUAVIR) in the city of Juliaca – 2020 |
| title_full_unstemmed | Construction and psychometric properties of a questionnaire to measure the level of addiction to online video games (CUAVIR) in the city of Juliaca – 2020 |
| title_short | Construction and psychometric properties of a questionnaire to measure the level of addiction to online video games (CUAVIR) in the city of Juliaca – 2020 |
| title_sort | construction and psychometric properties of a questionnaire to measure the level of addiction to online video games cuavir in the city of juliaca 2020 |
| topic | Addiction; network video games; abstinence; resistance; interference with activities; dependence and disease awareness. Adicción; videojuegos en red; abstinencia; resistencia; interferencia con actividades; dependencia y conciencia de enfermedad. |
| topic_facet | Addiction; network video games; abstinence; resistance; interference with activities; dependence and disease awareness. Adicción; videojuegos en red; abstinencia; resistencia; interferencia con actividades; dependencia y conciencia de enfermedad. |
| url | https://rccs.upeu.edu.pe/index.php/rc_salud/article/view/1423 |
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