The effectiveness of augmented reality technology in STEAM education
The aim of this study is to identify the impact of the use of augmented reality technologies in the training of specialists in the field of STEAM education by analysing such cognitive indicators as “abilities” and “will” among students who use augmented reality technologies, and compare these indica...
Guardado en:
| Publicado en: | Apuntes Universitarios |
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| Autores principales: | , , , , |
| Formato: | Artículo de revista |
| Lenguaje: | español |
| Publicado: |
Universidad Peruana Unión
2021
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| Materias: | |
| Acceso en línea: | Ver en el sistema de origen |
| Etiquetas: |
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