Tools to develop ethical recognition in college students: A learning experience with Pokémon Go

This article aims to expose an experience collaborative learning in a group of college students from a private institution in the city of Guadalajara, Mexico, one in which through an augmented reality game, Pokémon Go, it was possible to contribute to the ethical recognition. Although the limitation...

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Autores principales: Vázquez Parra, José Carlos, Encinas Soto, Adriana, García Béjar, Ezequiel
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Lenguaje:español
Publicado: Universidad Peruana Unión 2017
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author Vázquez Parra, José Carlos
Encinas Soto, Adriana
García Béjar, Ezequiel
author_browse Encinas Soto, Adriana
García Béjar, Ezequiel
Vázquez Parra, José Carlos
author_facet Vázquez Parra, José Carlos
Encinas Soto, Adriana
García Béjar, Ezequiel
author_sort Vázquez Parra, José Carlos
collection Revistas
container_title Apuntes Universitarios
description This article aims to expose an experience collaborative learning in a group of college students from a private institution in the city of Guadalajara, Mexico, one in which through an augmented reality game, Pokémon Go, it was possible to contribute to the ethical recognition. Although the limitation of this text is recognized, to only focus on this mobile application, it is considered that the issues raised is valuable in itself, as it contributes to raising an example that ethics training can help trends or issues time (trending topics) that are relevant for young digital users.
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publishDate 2017
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spelling oai:ojs2.apuntesuniversitarios.upeu.edu.pe:article/2042020-06-17T13:16:26Z Tools to develop ethical recognition in college students: A learning experience with Pokémon Go Herramientas para desarrollar el reconocimiento ético en estudiantes universitarios: Una experiencia de aprendizaje con Pokémon Go Vázquez Parra, José Carlos Encinas Soto, Adriana García Béjar, Ezequiel Augmented reality skills human sense ethics education Pokémon Go competencias sentido humano ética educación This article aims to expose an experience collaborative learning in a group of college students from a private institution in the city of Guadalajara, Mexico, one in which through an augmented reality game, Pokémon Go, it was possible to contribute to the ethical recognition. Although the limitation of this text is recognized, to only focus on this mobile application, it is considered that the issues raised is valuable in itself, as it contributes to raising an example that ethics training can help trends or issues time (trending topics) that are relevant for young digital users. El presente artículo, tiene por objetivo el exponer una experiencia de aprendizaje en un grupo de estudiantes universitarios de una institución privada de la ciudad de Guadalajara, México, mismo en el que por medio de un juego de realidad aumentada, Pokémon Go, se consiguió aportar a la sub-competencia ética de reconocimiento. Se considera que lo planteado es valioso, ya que contribuye al plantear un ejemplo en el que la formación ética se puede ayudar de las tendencias tecnológicas que resultan relevantes para los jóvenes usuarios digitales. Universidad Peruana Unión 2017-04-05 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf application/pdf https://apuntesuniversitarios.upeu.edu.pe/index.php/revapuntes/article/view/204 10.17162/au.v7i1.204 Apuntes Universitarios; Vol. 7 Núm. 1 (2017): Revista de Investigación Apuntes Universitarios; 117-131 2304-0335 2225-7136 10.17162/au.v7i1 spa https://apuntesuniversitarios.upeu.edu.pe/index.php/revapuntes/article/view/204/pdf https://apuntesuniversitarios.upeu.edu.pe/index.php/revapuntes/article/view/204/443 10.17162/au.v7i1.204.g200 10.17162/au.v7i1.204.s61 Derechos de autor 2017 Apuntes Universitarios
spellingShingle Augmented reality
skills
human sense
ethics
education
Pokémon Go
competencias
sentido humano
ética
educación
Vázquez Parra, José Carlos
Encinas Soto, Adriana
García Béjar, Ezequiel
Tools to develop ethical recognition in college students: A learning experience with Pokémon Go
title Tools to develop ethical recognition in college students: A learning experience with Pokémon Go
title_alt Herramientas para desarrollar el reconocimiento ético en estudiantes universitarios: Una experiencia de aprendizaje con Pokémon Go
title_full Tools to develop ethical recognition in college students: A learning experience with Pokémon Go
title_fullStr Tools to develop ethical recognition in college students: A learning experience with Pokémon Go
title_full_unstemmed Tools to develop ethical recognition in college students: A learning experience with Pokémon Go
title_short Tools to develop ethical recognition in college students: A learning experience with Pokémon Go
title_sort tools to develop ethical recognition in college students a learning experience with pokemon go
topic Augmented reality
skills
human sense
ethics
education
Pokémon Go
competencias
sentido humano
ética
educación
topic_facet Augmented reality
skills
human sense
ethics
education
Pokémon Go
competencias
sentido humano
ética
educación
url https://apuntesuniversitarios.upeu.edu.pe/index.php/revapuntes/article/view/204
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