Tools to develop ethical recognition in college students: A learning experience with Pokémon Go
This article aims to expose an experience collaborative learning in a group of college students from a private institution in the city of Guadalajara, Mexico, one in which through an augmented reality game, Pokémon Go, it was possible to contribute to the ethical recognition. Although the limitation...
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| Publicado en: | Apuntes Universitarios |
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| Autores principales: | , , |
| Formato: | Artículo de revista |
| Lenguaje: | español |
| Publicado: |
Universidad Peruana Unión
2017
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| Acceso en línea: | Ver en el sistema de origen |
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| _version_ | 1881695003257864192 |
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| author | Vázquez Parra, José Carlos Encinas Soto, Adriana García Béjar, Ezequiel |
| author_browse | Encinas Soto, Adriana García Béjar, Ezequiel Vázquez Parra, José Carlos |
| author_facet | Vázquez Parra, José Carlos Encinas Soto, Adriana García Béjar, Ezequiel |
| author_sort | Vázquez Parra, José Carlos |
| collection | Revistas |
| container_title | Apuntes Universitarios |
| description | This article aims to expose an experience collaborative learning in a group of college students from a private institution in the city of Guadalajara, Mexico, one in which through an augmented reality game, Pokémon Go, it was possible to contribute to the ethical recognition. Although the limitation of this text is recognized, to only focus on this mobile application, it is considered that the issues raised is valuable in itself, as it contributes to raising an example that ethics training can help trends or issues time (trending topics) that are relevant for young digital users. |
| format | Online |
| id | oai:ojs2.apuntesuniversitarios.upeu.edu.pe:article/204 |
| institution | UPeU |
| issn | 2304-0335 2225-7136 |
| language | Spanish |
| publishDate | 2017 |
| publishDateRange | 2017 |
| publishDateSort | 2017 |
| publisher | Universidad Peruana Unión |
| publisherStr | Universidad Peruana Unión |
| record_format | ojs |
| revista_str_mv | Apuntes Universitarios |
| spelling | oai:ojs2.apuntesuniversitarios.upeu.edu.pe:article/2042020-06-17T13:16:26Z Tools to develop ethical recognition in college students: A learning experience with Pokémon Go Herramientas para desarrollar el reconocimiento ético en estudiantes universitarios: Una experiencia de aprendizaje con Pokémon Go Vázquez Parra, José Carlos Encinas Soto, Adriana García Béjar, Ezequiel Augmented reality skills human sense ethics education Pokémon Go competencias sentido humano ética educación This article aims to expose an experience collaborative learning in a group of college students from a private institution in the city of Guadalajara, Mexico, one in which through an augmented reality game, Pokémon Go, it was possible to contribute to the ethical recognition. Although the limitation of this text is recognized, to only focus on this mobile application, it is considered that the issues raised is valuable in itself, as it contributes to raising an example that ethics training can help trends or issues time (trending topics) that are relevant for young digital users. El presente artículo, tiene por objetivo el exponer una experiencia de aprendizaje en un grupo de estudiantes universitarios de una institución privada de la ciudad de Guadalajara, México, mismo en el que por medio de un juego de realidad aumentada, Pokémon Go, se consiguió aportar a la sub-competencia ética de reconocimiento. Se considera que lo planteado es valioso, ya que contribuye al plantear un ejemplo en el que la formación ética se puede ayudar de las tendencias tecnológicas que resultan relevantes para los jóvenes usuarios digitales. Universidad Peruana Unión 2017-04-05 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf application/pdf https://apuntesuniversitarios.upeu.edu.pe/index.php/revapuntes/article/view/204 10.17162/au.v7i1.204 Apuntes Universitarios; Vol. 7 Núm. 1 (2017): Revista de Investigación Apuntes Universitarios; 117-131 2304-0335 2225-7136 10.17162/au.v7i1 spa https://apuntesuniversitarios.upeu.edu.pe/index.php/revapuntes/article/view/204/pdf https://apuntesuniversitarios.upeu.edu.pe/index.php/revapuntes/article/view/204/443 10.17162/au.v7i1.204.g200 10.17162/au.v7i1.204.s61 Derechos de autor 2017 Apuntes Universitarios |
| spellingShingle | Augmented reality skills human sense ethics education Pokémon Go competencias sentido humano ética educación Vázquez Parra, José Carlos Encinas Soto, Adriana García Béjar, Ezequiel Tools to develop ethical recognition in college students: A learning experience with Pokémon Go |
| title | Tools to develop ethical recognition in college students: A learning experience with Pokémon Go |
| title_alt | Herramientas para desarrollar el reconocimiento ético en estudiantes universitarios: Una experiencia de aprendizaje con Pokémon Go |
| title_full | Tools to develop ethical recognition in college students: A learning experience with Pokémon Go |
| title_fullStr | Tools to develop ethical recognition in college students: A learning experience with Pokémon Go |
| title_full_unstemmed | Tools to develop ethical recognition in college students: A learning experience with Pokémon Go |
| title_short | Tools to develop ethical recognition in college students: A learning experience with Pokémon Go |
| title_sort | tools to develop ethical recognition in college students a learning experience with pokemon go |
| topic | Augmented reality skills human sense ethics education Pokémon Go competencias sentido humano ética educación |
| topic_facet | Augmented reality skills human sense ethics education Pokémon Go competencias sentido humano ética educación |
| url | https://apuntesuniversitarios.upeu.edu.pe/index.php/revapuntes/article/view/204 |
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