Opinions of University Students on E-Sports as a Leisure Activity

The aim of this study is to examine the opinions of university students who play E-Sports as a leisure activity on the subject. The population of the research consists of 100 (60 male and 40 female) students studying at Hitit University, Faculty of Sport Sciences and different departments. An electr...

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Autores principales: Demirtaş, Özlem, ÜNLÜ, Çisem
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Lenguaje:español
Publicado: Universidad Peruana Unión 2022
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author Demirtaş, Özlem
ÜNLÜ, Çisem
author_browse Demirtaş, Özlem
ÜNLÜ, Çisem
author_facet Demirtaş, Özlem
ÜNLÜ, Çisem
author_sort Demirtaş, Özlem
collection Revistas
container_title Apuntes Universitarios
description The aim of this study is to examine the opinions of university students who play E-Sports as a leisure activity on the subject. The population of the research consists of 100 (60 male and 40 female) students studying at Hitit University, Faculty of Sport Sciences and different departments. An electronic questionnaire consisting of two parts, prepared by the researchers, was used in data collection. In the first part, personal information and in the second part, a semi-structured form was used to determine the participant's views on E-Sports. In this study, quantitative and qualitative data collection methods were used together. Closed-ended survey questions were analyzed in accordance with quantitative analysis, and answers given to open-ended survey questions were analyzed in accordance with qualitative analysis techniques. In the evaluation of the data, the opinions of the students were categorized by removing the codes from the answers given to the opinion form. In summary; it is expected that the e-sports awareness will be created in the society with the federation becoming active in Turkey and the support of universities gradually increasing. However, it is possible for students to evaluate e-sports both as a leisure time activity and to plan it as a career in the future.
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spelling oai:ojs2.apuntesuniversitarios.upeu.edu.pe:article/11002022-06-01T16:58:24Z Opinions of University Students on E-Sports as a Leisure Activity Opiniones de estudiantes universitarios sobre los deportes electrónicos como actividad de ocio Demirtaş, Özlem ÜNLÜ, Çisem Leisure, E-sports, university students, qualitative research technique. Ocio, E-Sports, estudiantes universitarios, técnica de investigación cualitativa. The aim of this study is to examine the opinions of university students who play E-Sports as a leisure activity on the subject. The population of the research consists of 100 (60 male and 40 female) students studying at Hitit University, Faculty of Sport Sciences and different departments. An electronic questionnaire consisting of two parts, prepared by the researchers, was used in data collection. In the first part, personal information and in the second part, a semi-structured form was used to determine the participant's views on E-Sports. In this study, quantitative and qualitative data collection methods were used together. Closed-ended survey questions were analyzed in accordance with quantitative analysis, and answers given to open-ended survey questions were analyzed in accordance with qualitative analysis techniques. In the evaluation of the data, the opinions of the students were categorized by removing the codes from the answers given to the opinion form. In summary; it is expected that the e-sports awareness will be created in the society with the federation becoming active in Turkey and the support of universities gradually increasing. However, it is possible for students to evaluate e-sports both as a leisure time activity and to plan it as a career in the future. El objetivo de este estudio es examinar la opinión de estudiantes universitarios que practican el E-Sports como actividad de ocio sobre el tema. La población de la investigación consta de 100 (60 hombres y 40 mujeres) estudiantes que estudian en la Universidad de Hitit, la Facultad de Ciencias del Deporte y diferentes departamentos. En la recopilación de datos se utilizó un cuestionario electrónico que consta de dos partes. En la primera parte, información personal y en la segunda parte, se utilizó un formulario semiestructurado para determinar las opiniones de los participantes sobre los E-Sports. Los métodos de recopilación de datos cuantitativos y cualitativos se utilizaron juntos. Las preguntas cerradas de la encuesta se analizaron de acuerdo con el análisis cuantitativo, y las respuestas dadas a las preguntas abiertas de la encuesta se analizaron de acuerdo con las técnicas de análisis cualitativo. En la evaluación de los datos, se categorizaron las opiniones de los estudiantes quitando los códigos de las respuestas dadas al formulario de opinión. En resumen, se espera que se cree conciencia sobre los deportes electrónicos en la sociedad, lo que hará que la federación en Turquía se vuelva activa y el apoyo de las universidades aumente gradualmente. Sin embargo, es posible que los estudiantes evalúen los deportes electrónicos como una actividad de tiempo libre y lo planifiquen como una carrera en el futuro. Universidad Peruana Unión 2022-04-22 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf https://apuntesuniversitarios.upeu.edu.pe/index.php/revapuntes/article/view/1100 10.17162/au.v12i3.1100 Apuntes Universitarios; Vol. 12 Núm. 3 (2022): Revista de Investigación Apuntes Universitarios; 1-16 2304-0335 2225-7136 10.17162/au.v12i3 spa https://apuntesuniversitarios.upeu.edu.pe/index.php/revapuntes/article/view/1100/890 Derechos de autor 2022 Özlem Demirtaş https://creativecommons.org/licenses/by/4.0
spellingShingle Leisure, E-sports, university students, qualitative research technique.
Ocio, E-Sports, estudiantes universitarios, técnica de investigación cualitativa.
Demirtaş, Özlem
ÜNLÜ, Çisem
Opinions of University Students on E-Sports as a Leisure Activity
title Opinions of University Students on E-Sports as a Leisure Activity
title_alt Opiniones de estudiantes universitarios sobre los deportes electrónicos como actividad de ocio
title_full Opinions of University Students on E-Sports as a Leisure Activity
title_fullStr Opinions of University Students on E-Sports as a Leisure Activity
title_full_unstemmed Opinions of University Students on E-Sports as a Leisure Activity
title_short Opinions of University Students on E-Sports as a Leisure Activity
title_sort opinions of university students on e sports as a leisure activity
topic Leisure, E-sports, university students, qualitative research technique.
Ocio, E-Sports, estudiantes universitarios, técnica de investigación cualitativa.
topic_facet Leisure, E-sports, university students, qualitative research technique.
Ocio, E-Sports, estudiantes universitarios, técnica de investigación cualitativa.
url https://apuntesuniversitarios.upeu.edu.pe/index.php/revapuntes/article/view/1100
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